Interpolated values are calculated linear (each step value is equal) Interpolated values use a quadratic curve, and ease-in and ease-out To adjust the interpolation mode, right click on the small graph icon next to a property value. ![]() All animations require at least 2 keyįrames, but can support an unlimited number of them. Play-head to another point over that clip, and adjust the properties again. ( circle=Bézier, diamond=linear, square=constant) will appear on the bottom of your clip at that position. If the property supports key frames, it will turn green, and a small icon playback position) at any point over a clip,Īnd edit properties in the property dialog. To create a key frame in OpenShot, simply position the play-head (i.e. For example, if you filter only scale_x, you will only see the icons for scale_x keyframes, for example. These icons are filtered based on the property window. ![]() Small icons are displayed on the bottom of the clip for each active keyframe ( circle=Bézier, diamond=linear, square=constant). Position the play-head over a clip where you need a key frame ![]() When the play-head is on an interpolated value, the property appears blueĬlick and drag your mouse to adjust the value (this automatically creates a key frame if needed) When the play-head is on a key frame, the property appears green Values at certain points on a clip, and OpenShot does the hard work of interpolating the in-between values. Handle most jobs with ease, and is flexible enough to create just about any animation. The powerful curve-based animation framework can OpenShot has been designed specifically with animation in mind.
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